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Wrong Field of view when using screen sizes of 3440x1440 vs 1920 x 1440#1115

Seems the game calculates wrong FOV/distance from player when using large screen resolutions. by going down i effectively got more “playable” area then in full resolution where i got almost no visibility up and down, while left,right and the corners i could have normal visibilities.

4 months ago
Merged into UI Scaling & Widescreen support#576
2 months ago